Ever wonder what the life of a pop culture journalist is like? Well, like all the best zoo exhibits, this is your chance to see one up close and personal in a pseudo-natural environment. Come on in and check out what I'm thinking, what I'm working on, what's happening in the industry, and whatever other unique adventures happen along the way.
Sunday, August 29, 2004
Now THIS is how to do an interview
I got a big laugh out of this interview earlier today. The interview is with Cliffy B., and is conducted by my editor at GameSpy, Raymond Padilla. The interview was done during the Atari University press event in Cabo, and y'know Ray actually managed toget in a couple of gaming questions. Overall, it's definitely worth checking out.
Saturday, August 28, 2004
A box of digital crayons
Well, I said I'd post some stuff up here as I learn to do digital coloring. It's been a long day and I couldn't sleep, so I decided to take a stab at applying some of what I've learned already. I know that I'm still a long way from professional work (hey, I AM a writer after all), but this was relaxing, I had fun, and hey ... I don't think it turned out half bad. Let me know what you guys think.
Friday, August 27, 2004
Turn left here.
Okay. So anyone who knows me also knows that I'm not the biggest race fan in the entire world. As such, what I know about the world of NASCAR could probably fit comfortably into a thimble with plenty of room to spare. Basically, I know a few of the names and that the sport has a noticeable lack of right turns. However, I AM a big fan of video games. Regardless of the type of game, if it's good then I'll play it. So where is this all leading? NASCAR 2005: Chase the Cup from Electronic Arts (PS2/Xbox). I just received review copies of this game yesterday, and it actually looks to be an interesting game to me. I'll be really digging into the game today, but it looks like EA went the extra mile to put a little more "umph" into it. Besides the online play (FINALLY EA is utilizing Xbox Live), there's acareer mode which touts that you can "be a hero or a villain". That's right ... you get to be a total ass of a driver in the game if you want, and you're rep will build as such with the other drivers. Also, EA added a few cars to the game other than your basic NASCAR fare. After I've played the game a while and written up the review, I'll let you know my thoughts ... but it's at least piqued my interest.
Moving along, I spent yesterday hanging out with Randy in a day long brainstorming session filled with Mountain Dew, video games, and a hell of a lot of creative ideas bouncing around. I'm going to have my hands full up here for a while now, but it's definitely worth it. Odds are, I'll be doing more and more of my work at his studio ... though still getting the majority of it done at home. And thanks to Randy's infinite patience, I'm going to start learning more and more about doing digital coloring. I'm blown away at all of the Photoshop tricks I never knew about. Randy's even offered to let me play around with coloring some of his art just to get in some practice. Thankfully it's digital coloring,so there's no chace of me actually screwing up the originals. As I tinker around with it, I'll be sure to post the results here so all of you can see my handiwork.
Moving along, I spent yesterday hanging out with Randy in a day long brainstorming session filled with Mountain Dew, video games, and a hell of a lot of creative ideas bouncing around. I'm going to have my hands full up here for a while now, but it's definitely worth it. Odds are, I'll be doing more and more of my work at his studio ... though still getting the majority of it done at home. And thanks to Randy's infinite patience, I'm going to start learning more and more about doing digital coloring. I'm blown away at all of the Photoshop tricks I never knew about. Randy's even offered to let me play around with coloring some of his art just to get in some practice. Thankfully it's digital coloring,so there's no chace of me actually screwing up the originals. As I tinker around with it, I'll be sure to post the results here so all of you can see my handiwork.
Monday, August 23, 2004
A dog-eat-dog world
It was a crunch-time review, and I think it could have been better ... but the review of A Dog's Life went live tonight over at GameSpy. You can check it out for yourself over here and tell me what you think. Tomorrow, I'll be working on some ideas for new stories and keeping myself busy. Not much else going on other than that at the moment ... but stay tuned.
One move down
Well, I got through the move fairly well this weekend. I'm in Virginia now surrounded by boxes. The drive up on Saturday was a pain, but both WonderMutt and myself made it in one piece. Speaking of my canine companion, WonderMutt served up a lot of inspiration for my latest review. I just sent off a crunch-time review of A Dog's Life (PS2) for GameSpy. The game is a kid-friendly look at the world through the eyes of a dog. It's definitely geared more for young kids ... or adults who don't play many games. But overall, it's an entertaining game worthy of a family night rental.
I should be meeting up with Randy tomorrow. We'll hang out and talk about some ideas we're bouncing around. I'm also hoping to get some more stuff set up at the place here ... like a computer desk. Right now, I'm sitting on the floor typing up this entry into the blog with my monitor sitting on a TV stand.
As always, I'll be posting whatever's happening with me on the blog, so keep checking things out. As I get settled in up here, I'll probably be posting more on a regular basis ... of course I'll also be writing a lot more too. Feel free to drop me a line and say hey any time.
I should be meeting up with Randy tomorrow. We'll hang out and talk about some ideas we're bouncing around. I'm also hoping to get some more stuff set up at the place here ... like a computer desk. Right now, I'm sitting on the floor typing up this entry into the blog with my monitor sitting on a TV stand.
As always, I'll be posting whatever's happening with me on the blog, so keep checking things out. As I get settled in up here, I'll probably be posting more on a regular basis ... of course I'll also be writing a lot more too. Feel free to drop me a line and say hey any time.
Friday, August 20, 2004
Another busy weekend
Things are going to be more than a little hectic this weekend. Tomorrow I'll be moving up to Virginia for a while. I've got some projects to work on while I'm there too. So, I'll be keeping myself busy. Speaking of work, I had two reviews go live over at Gamexilla's web site. The reviews were for The Chronicles of Riddick on the Xbox and a hardware review of Tapwave's Zodiac PDA console.
Tomorrow, I should be getting a copy of the PS2 game A Dog's Life. I'm writing up a review on it for GameSpy. It's one of those crunch time interviews that needs to be finished by Monday. Considering the move tomorrow afternoon from Florida to Virginia, I'll basically be burning the midnight oil on Sunday to wrap things up. Like I said in the beginning, things are going to be more than a little hectic.
Tomorrow, I should be getting a copy of the PS2 game A Dog's Life. I'm writing up a review on it for GameSpy. It's one of those crunch time interviews that needs to be finished by Monday. Considering the move tomorrow afternoon from Florida to Virginia, I'll basically be burning the midnight oil on Sunday to wrap things up. Like I said in the beginning, things are going to be more than a little hectic.
Wednesday, August 18, 2004
Damned embargos!
First the good news. Another article went live today on GameSpy. This time it was a preview of the upcoming Monster Hunter PS2 game from Capcom. So what's the bad news? I turned in the preview exactly one month ago. The reason it didn't go up any sooner had nothing to do with me missing any deadline, or the guys at GameSpy dropping the ball. The reason for the delay is that the article was hit by one of the little known hazards of the journalism field ... press embargos.
In a nutshell, it breaks down like this: A company provides product or information to journalists so that the journalists can write up an article on the company's product. The problem is, the company decides that it wants to grant an exclusive story to a particular outlet, or it wants to keep everything under wraps until just prior to (or just after) the product's release. Whatever the reason, the company imposes a press embargo, in effect telling the journalists that anything written up about the product can't go live until after a particular date. Most of the time, the press embargos aren't too terribly bad ... just more of a nuisance. In this case, the preview copy of Monster Hunter came across my desk way back at the tail end of June. However, due to Capcom's press embargo, nothing could go up online until after yesterday (August 17).
So, the next time you're wondering why you haven't heard the latest news about an upcoming game from your favorite magazine or website, don't so so quick to lay the blame on them. It's quite possible that their hands have been tied by the game's publisher.
In a nutshell, it breaks down like this: A company provides product or information to journalists so that the journalists can write up an article on the company's product. The problem is, the company decides that it wants to grant an exclusive story to a particular outlet, or it wants to keep everything under wraps until just prior to (or just after) the product's release. Whatever the reason, the company imposes a press embargo, in effect telling the journalists that anything written up about the product can't go live until after a particular date. Most of the time, the press embargos aren't too terribly bad ... just more of a nuisance. In this case, the preview copy of Monster Hunter came across my desk way back at the tail end of June. However, due to Capcom's press embargo, nothing could go up online until after yesterday (August 17).
So, the next time you're wondering why you haven't heard the latest news about an upcoming game from your favorite magazine or website, don't so so quick to lay the blame on them. It's quite possible that their hands have been tied by the game's publisher.
Tuesday, August 17, 2004
Another day, another article.
This time around, the article is an interview with Ted Naifeh, the artist behind the upcoming Death Jr. comic book series ... which is based on the upcoming PSP game of the same name. I think the interview turned out nicely. You can check it out here and see for yourself. Once you read it, let me know what you think.
Monday, August 16, 2004
Just a quick update
Yeah yeah, I know it's been a week since the last posting. Things have been pretty hectic here. In terms of working, I wrote up an interview with Ted Naifeh about the Death Jr. comic book ... based on the upcoming video game for the PSP. The interview should be going live on GameSpy any day now. I'll post the link when it goes up. I'm also working on a review of Doom 3 for Gamexilla. I will say that the game looks great visually, but there are a couple of flaws. It is still a very fun game though.
I'm in a fun situation right now, where my work is pretty backed up. That's not to say I've got a lot of work to do ... but that my work is backed up at the different outlets. GameSpy does a great job of posting anything I do right away. However, due to technical problems, both Electric Playground and Gamexilla have run into delays getting new articles posted. Things have also slowed down a bit over at Play, but I expect that to change soon. The next issue should have the Randy Green BloodRayne cover I worked out the deal for, as well as my report from the floor of Comic-Con.
Not really a whole lot more to report on in terms of work. On a personal level, I've been running myself ragged lately keeping everything balanced ... but I'm getting everything taken care of. I also was one of the lucky ones in Florida to dodge the bullet in terms of Hurricane Charley. Originally, it had been expected to plow through the state and still hit this area with hurricane force winds. It veered off to the east just before and after landfall, sparing this area anything worse than rain. It still made for a long couple of days though.
I'm in a fun situation right now, where my work is pretty backed up. That's not to say I've got a lot of work to do ... but that my work is backed up at the different outlets. GameSpy does a great job of posting anything I do right away. However, due to technical problems, both Electric Playground and Gamexilla have run into delays getting new articles posted. Things have also slowed down a bit over at Play, but I expect that to change soon. The next issue should have the Randy Green BloodRayne cover I worked out the deal for, as well as my report from the floor of Comic-Con.
Not really a whole lot more to report on in terms of work. On a personal level, I've been running myself ragged lately keeping everything balanced ... but I'm getting everything taken care of. I also was one of the lucky ones in Florida to dodge the bullet in terms of Hurricane Charley. Originally, it had been expected to plow through the state and still hit this area with hurricane force winds. It veered off to the east just before and after landfall, sparing this area anything worse than rain. It still made for a long couple of days though.
Saturday, August 07, 2004
I knew something was missing
Leading up to Comic-Con, I kept talking about the work I was doing for GameSpy listing out the 10 best and 10 worst comic book based video games. I was looking over the blog today and realized that although I did post a quick link to the 10 best list, but I forgot to post a link to the 10 worst. So, for those of you that missed either article, here they are:
Comics to Consoles
Comics to Consoles Part II - When Good Comics Go Bad
Moving right along, I've been working more leads on doing some new articles. I'll probably be doing an interview soon with video game personality Cliffy B. Among his credits, Cliffy B. is the lead game designer for Epic Games.
There are a few other things brewing as well. Things are about to get a lot more interesting.
Comics to Consoles
Comics to Consoles Part II - When Good Comics Go Bad
Moving right along, I've been working more leads on doing some new articles. I'll probably be doing an interview soon with video game personality Cliffy B. Among his credits, Cliffy B. is the lead game designer for Epic Games.
There are a few other things brewing as well. Things are about to get a lot more interesting.
Thursday, August 05, 2004
Now here's a first
I've started doing writing for Gamexilla now, and they've just made the announcement on their site. I couldn't help but laugh when I saw the title: "Gamexilla welcomes a REAL writer!" HA!
Wednesday, August 04, 2004
Slugging it out through the days
For those of you who check out the blog on a regular basis, you may have noticed that I'm not posting quite as often as I used to. Right now, it's simply a matter of making time for everything. I've got a couple of substantial projects going on right now, and I've been getting some extra writing done. I've written up reviews on The Chronicles of Riddick for the Xbox and Tapwave's Zodiac2 hardware console for Gamexilla.
Beyond that, things seem to be progressing further with Play Magazine. If you're already a regular reader of the magazine, expect some really cool things coming up in the near future. And if you're NOT a regular reader ... go out and pick up a copy today!!
Beyond that, things seem to be progressing further with Play Magazine. If you're already a regular reader of the magazine, expect some really cool things coming up in the near future. And if you're NOT a regular reader ... go out and pick up a copy today!!
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