Sunday, August 29, 2004
Saturday, August 28, 2004
Well, I said I'd post some stuff up here as I learn to do digital coloring. It's been a long day and I couldn't sleep, so I decided to take a stab at applying some of what I've learned already. I know that I'm still a long way from professional work (hey, I AM a writer after all), but this was relaxing, I had fun, and hey ... I don't think it turned out half bad. Let me know what you guys think.
Friday, August 27, 2004
Moving along, I spent yesterday hanging out with Randy in a day long brainstorming session filled with Mountain Dew, video games, and a hell of a lot of creative ideas bouncing around. I'm going to have my hands full up here for a while now, but it's definitely worth it. Odds are, I'll be doing more and more of my work at his studio ... though still getting the majority of it done at home. And thanks to Randy's infinite patience, I'm going to start learning more and more about doing digital coloring. I'm blown away at all of the Photoshop tricks I never knew about. Randy's even offered to let me play around with coloring some of his art just to get in some practice. Thankfully it's digital coloring,so there's no chace of me actually screwing up the originals. As I tinker around with it, I'll be sure to post the results here so all of you can see my handiwork.
Monday, August 23, 2004
I should be meeting up with Randy tomorrow. We'll hang out and talk about some ideas we're bouncing around. I'm also hoping to get some more stuff set up at the place here ... like a computer desk. Right now, I'm sitting on the floor typing up this entry into the blog with my monitor sitting on a TV stand.
As always, I'll be posting whatever's happening with me on the blog, so keep checking things out. As I get settled in up here, I'll probably be posting more on a regular basis ... of course I'll also be writing a lot more too. Feel free to drop me a line and say hey any time.
Friday, August 20, 2004
Tomorrow, I should be getting a copy of the PS2 game A Dog's Life. I'm writing up a review on it for GameSpy. It's one of those crunch time interviews that needs to be finished by Monday. Considering the move tomorrow afternoon from Florida to Virginia, I'll basically be burning the midnight oil on Sunday to wrap things up. Like I said in the beginning, things are going to be more than a little hectic.
Wednesday, August 18, 2004
In a nutshell, it breaks down like this: A company provides product or information to journalists so that the journalists can write up an article on the company's product. The problem is, the company decides that it wants to grant an exclusive story to a particular outlet, or it wants to keep everything under wraps until just prior to (or just after) the product's release. Whatever the reason, the company imposes a press embargo, in effect telling the journalists that anything written up about the product can't go live until after a particular date. Most of the time, the press embargos aren't too terribly bad ... just more of a nuisance. In this case, the preview copy of Monster Hunter came across my desk way back at the tail end of June. However, due to Capcom's press embargo, nothing could go up online until after yesterday (August 17).
So, the next time you're wondering why you haven't heard the latest news about an upcoming game from your favorite magazine or website, don't so so quick to lay the blame on them. It's quite possible that their hands have been tied by the game's publisher.
Tuesday, August 17, 2004
Monday, August 16, 2004
I'm in a fun situation right now, where my work is pretty backed up. That's not to say I've got a lot of work to do ... but that my work is backed up at the different outlets. GameSpy does a great job of posting anything I do right away. However, due to technical problems, both Electric Playground and Gamexilla have run into delays getting new articles posted. Things have also slowed down a bit over at Play, but I expect that to change soon. The next issue should have the Randy Green BloodRayne cover I worked out the deal for, as well as my report from the floor of Comic-Con.
Not really a whole lot more to report on in terms of work. On a personal level, I've been running myself ragged lately keeping everything balanced ... but I'm getting everything taken care of. I also was one of the lucky ones in Florida to dodge the bullet in terms of Hurricane Charley. Originally, it had been expected to plow through the state and still hit this area with hurricane force winds. It veered off to the east just before and after landfall, sparing this area anything worse than rain. It still made for a long couple of days though.
Saturday, August 07, 2004
Comics to Consoles
Comics to Consoles Part II - When Good Comics Go Bad
Moving right along, I've been working more leads on doing some new articles. I'll probably be doing an interview soon with video game personality Cliffy B. Among his credits, Cliffy B. is the lead game designer for Epic Games.
There are a few other things brewing as well. Things are about to get a lot more interesting.
Thursday, August 05, 2004
Wednesday, August 04, 2004
Beyond that, things seem to be progressing further with Play Magazine. If you're already a regular reader of the magazine, expect some really cool things coming up in the near future. And if you're NOT a regular reader ... go out and pick up a copy today!!