Friday, September 30, 2005

Reviews for the week

I'd have had these up earlier, but Blogger was down for a while last night and today. So, without further ado ... here's what I wrote up this week so far over at GameSpy:
Okay ... y'know, I had a lot more to say. Really I did. But since Blogger went down, I couldn't put it all up when it was fresh in my mind. Anyway, I'll come back it it later.

Until then ... ciao all.

Thursday, September 29, 2005

The greatest DS game you'll never play

Tokyo Game Show has come and gone, but the meories will last forever ... or at least until next year's show. That having been said, I got a nice little care package from Phil Theobald over at GameSpy. It had all sorts of fun little goodies he picked up while in Japan. And in buried amongst the mix of other fun stuff, Phil had managed to find me a copy of the Nintendo DS game Jump Super Stars. And now I'm hooked ...

If you've never heard of Jump Super Stars, it's basically a Super Smash Bros. styled fighting game designed specifically for the DS. Instead of having a bunch of Nintendo characters battling it out though, Nintendo picked up the rights to use the huge library of characters from the popular manga magazine Shonen Jump. This includes characters from Yu-Gi-Oh!, One Piece, Naruto, Dragon Ball Z, Shaman King, and many other popular manga titles. Players pit their own custom team of characters characters against opposing teams in wild survival of the fittest matches. It successfully combines the most addictive qualities of fighting games and collectible card games. The game even supports Wi-Fi play for 2-4 players off of a single card.

Jump Super Stars is an amazing game ... easily one of, if not THE best game to ever hit Nintendo's dual screened handheld. The controls are easy to pick up, the game has a huge amount of depth, and it's simply a hell of a lot of fun to play. These's just one hitch ... the game will likely never see the light of day stateside. Due to licensing issues for all of the different characters (Atari has the rights to DBZ, Bandai controls One Piece, Konami has Yu-Gi-Oh! ... etc.), there's just no feesible way for Nintendo to get the rights to publish the game over here.

So what does this mean for DS owners anxious to experience the game? Well, you'll have to check with a video game importer or talk to someone in Japan to try and get yourself a copy. The game runs fine on a DS system from the US, but keep in mind that the game IS a Japanese title. This means that all of the menus, instructions, and other text from the game is all in Japanese. And unlike some Japanese games, there is no option to change the language to English. The gameplay is simple enough to overcome any sort of language barrier you come up against in battles, and the only real problem will come in figuring out what the goals are for each of the stages in the Adventure mode. Luckily, there are plenty of resources online that provide English language guides for Jump Super Stars.

If it ends up that Nintendo can't wrangle up some sort of agreement to bring Jump Super Stars to the US, it's definitely a game you might want to think about importing. Also, I'd hope that Nintendo doesn't just abandon the great engine that it developed for Jump Super Stars. There's no reason that the company couldn't take the same mechanics presented here, and incorporate them into a new Super Smash Bros. game for the DS.

I guess we'll all just have to wait and see.

Monday, September 26, 2005

Word Verification

Just a quick note. I turned on the Blogger Word Verification feature for Comments today. All it means is you guys will have to type in a fun little jibberish code when you post a comment. I didn't want to do it, but there's a ridiculous number of bots adding comments as soon as I put up a new post.

A soapbox moment on "Respect"

It's been a hell of a weekend for me. I've learned a few things and am re-evaluating a couple of them. Generally speaking though, for all my talk of not being jaded about people as a whole ... I've realized that over time things can wear down even the best of us.

I've always considered all of you friends ... it's just the type of person I am. Yes, I'm a smart ass. Yes, I've got my geeky quirks ... hell, I write about video games for a living and I'm close friends with a lot of people in the comic industry. I epitomize the term "fanboy" in a lot of way ways. And most importantly, I'm a pretty damned good guy ta boot.

Here's the rub ... I know I'm not perfect. Far from it. I don't expect everyone to like me. There are plenty of people who don't (though I'm so damned adorable it's hard to figure out why they don't). What I DO expect from people, however, it some modicum of respect. I am honest and upfront with people ... and whether I like you or not, I have enough respect for you to treat you as a person regardless of my personal feelings ... though I will still be honest with you about those feelings.

Oddly enough, it's like when I review a video game. I don't expect everyone to agree or disagree with me, to like or hate my review ... but I simply expect people to have enough respect for me as a person to read it thoroughly, think it over, and eventually accept it as my opinion on the matter. In return, I always give the utmost respect to my readers as a whole, will always explain my reasoning in a review in an honest and forthright manner, and continue to give the best I can. And if you do agree or disagree, I'm always available to discuss things. For me, what most people consider a "common courtesy" is not only becoming less than common, but is more about a sense of genuine respect for a fellow person than a real "courtesy".

Okay ... I'm stepping off my soapbox now.

Wednesday, September 21, 2005

"Evil fears the badge"

So, how many of you out there have checked out Darkwatch for either the Xbox or PS2? If you missed it the first time around, you can check out my GameSpy review of the game over here.

As you can tell from my review, I've become a HUGE fan of the game. And not just for the game itself, but for the rich universe that High Moon Studios has developed. So I've got a couple of questions for you guys. First off, how important do you guys think the story is to a game? And second, for those of you familiar with Darkwatch, what do you think of the game? Tell me your thoughts ...

Comic game stuff

I had a couple of new reviews go up yesterday at GameSpy:
The Marvel Nemesis review was a difficult one for me. I really liked the game, and think it was a great start. The comic fanboy in me wanted to give it a 4 or 4 1/2 star rating, but the realist in me ... the actual gamer in me ... realized that the game still had some areas to polish up just a bit. Don't get me wrong though. The game is fun, and it's a solid debut for EA's new franchise. Keep in mind, a 3 1/2 out of 5 for GameSpy is still a good score. I sent a copy of the review to EA, and one of the PR reps did get back to me and said, "It’s a fair review. Thanks for the heads-up and the good coverage."

Speaking of comic-based video games, next week marks the release of Ultimate Spider-Man. I've been real curious about how this game is going to turn out. I should be getting my review copy next week as well, and I'll be writing up a review for the Electric Playground website. I'll let you know my thoughts when I get it in.

Friday, September 16, 2005

Say you want a Revolution?

I mentioned the Tokyo Game Show unveiling of the Nintendo Revolution and its super secret controller in my last post, so I figured I'd update all of you with some news and pictures straight from the desk of Nintendo. First, from the official press release:
Nintendo Reveals 'Revolution'-ary Controller In Keynote Speech

TOKYO, Sept. 16, 2005 – Every gamer who plays. Every one who used to play. Even those who have yet to play, Nintendo is your bet.

As the cornerstone of his speech today at the Tokyo Game Show's annual event, Nintendo President Satoru Iwata elaborated on the theme of the company's aim and proven ability to broaden the population of video game players. Two shining examples highlighted in his keynote include the smash-hit sales of the highly innovative Nintendogs game for the portable Nintendo DS system, and the new controller that will be central to the company's upcoming console system, code-named Revolution.

Nintendo breaks with more than 20 years of video game history by abandoning the traditional controller held with two hands and introducing an all-new freehand-style unit held with one hand.

The intuitive, pioneering interface allows players to run, jump, spin, slide, shoot, steer, accelerate, bank, dive, kick, throw and score in a way never experienced in the history of gaming.

"The feeling is so natural and real, as soon as players use the controller, their minds will spin with the possibilities of how this will change gaming as we know it today," explains Satoru Iwata, Nintendo president. "This is an extremely exciting innovation – one that will thrill current players and entice new ones."

When picked up and pointed at the screen, the controller gives a lightning-quick element of interaction, sensing motion, depth, positioning and targeting dictated by movement of the controller itself.

The controller also allows for a variety of expansions, including a "nunchuk" style analog unit offering the enhanced game-play control hard-core gamers demand.

The response from all major publishers worldwide has been extremely positive. Beyond its other innovations, the new controller gives third parties flexibility, allowing them the option to use as many or as few of the controller features as they desire. In addition, incorporated technology will easily allow games from the NES, SNES, N64, and Nintendo GameCube generations to be controlled in familiar fashion.
And now, for all of you wondering just what in the hell this little piece of gaming technology will look like, it's time to toss out all those oddball Photoshop fakes and take a gander at the real deal. Here it is ... the "Revolution" in video game control:






So ... what are your thoughts on all of this?

An update and a couple of reviews

Hey everyone. I know I'm late doing any sort of update, but your friendly neighborhood journalist has been a busy busy bee as of late. First off, I had a couple of new reviews go up this week at GameSpy:
One interesting note about Urban Reign. Doing a quick search of a few other review sites shows that some people didn't really like the game as much as I have. Now, I've always said that as a reviewer, all I'm doing is giving my personal opinion of a game, and the reasons I feel that way. It's just funny to see other people have so many different opinions. One person (besides me) says this game has excellent graphics, while another says those same graphics are barely up to standards. One place says the combat has a surprising number of options, and another complains that the controls are weak. Regardless, the one thing we ALL seem to agree on with Urban Reign is that the AI is brutal and unforgiving. But here's where I think things get really odd. I personally didn't take off TOO much for the AI being such a pain because I remember the old school arcade fighters that sucked the quarters out of my pockets because they were just so damned hard. The thing was (and still is in Urban Reign) eventually I got better than the CPU. Sure, it was frustrating as hell, but I did make progress none the less. What I think is so funny is that some places took a sizeable chunk out of the game's score based mostly on the difficulty of the AI. So, my question to all of you is simply, "At what point do YOU think a game should be considered TOO difficult?" For me, I can deal with a little frustration from time to time, as long as I see progress. What about all of you?

Moving right along ...

*SIGH* ... This week marks the beginning of the Tokyo Game Show (TGS) in Japan. The damned thing just started and already news is making waves in the gaming community. Everything from the official Xbox 360 release date (Nov. 22 in the US), to Nintendo's official unveiling of the elusive Revolution controller. And lets not forget about the games ... from Metal Gear Solid 4 to the new Xbox 360 RPG (eM)-eNCHANT-arM, things are starting to look really interesting for the industry right now. Sadly, I didn't make it to Tokyo this year, but I've got some people out there keeping an eye on things for me. Plus, I've got all my standard press contacts, so I'll be bringing you news and info updated ASAP.

Speaking of news and info, a couple of interesting projects are in the works for me here. First, I'm in talks with GameSpy about helping to provide them with regular news updates for their site. Things are hectic at the moment due to TGS, but it still looks like I'll be helping out with the news over there soon. Also, I'm still writing regularly for Electric Playground, however the writing I'm doing is not up at this time. Apparently ever since Greedy moved into its new offices and updated the servers, they've been having problems accessing the database to add new articles. Tavis is working on the problem as we speak, and as soon as it's sorted out, my latest batch of reviews for them should be the first things going up.

I'm in the early EARLY stages of finally producing something I've been interested in for some time. I'm pulling triple and quadruple duty these days, as I'm not only continuing to focus on my freelance writing, but I've also started development of my own small magazine as well. The idea is for me to put together a new mag focusing on the worlds of video games, comic, and other various "pop culture" interests. Once I get things set up and plotted out, the magazine will be distributed online in what will most likely be a PDF format. Also, I'm working on a treatment/pitch for the comic news show (similar to what Electric PLayground is for gaming). AND I'm working with some guys I know from the comic and game industries to try and put together some interesting and entertaining intellectual properties to be used in both comic book and video game formats. I'm not sure where any of these projects will take me, but you're all welcome to join me on the ride.

I guess that'll wrap things up for now. Drop a line and let me know your thoughts, and also what you'd like to talk about next. C'mon guys (and gals), give me a little feedback.

Thursday, September 08, 2005

Fox goes gaming

Now here's a little tidbit of information that's sure to make waves at the GameSpy water cooler. After a lot of speculation, rumour, and smokescreens, the word came down today that Rupert Murdoch's News Corp. (home of all things Fox) has officially announced that it will be aquiring IGN Entertainment for a price of around $650 million. IGN Entertainment is the home of IGN (naturally), GameSpy, and Rotten Tomatoes.

The move comes hot on the heels of News Corp.'s recent aquisition of Intermix, the owner of social networking site MySpace. Back in July, IGN had filed with the SEC to offer up shares of stock in an initial public offering. Obviously, that IPO is no longer an issue, as the deal with News Corp. is projected to be finalized before the end of the fourth financial quarter.

Wednesday, September 07, 2005

Recruitment drive

It's long past time for me to return to a subject that is sorely in need of some new focus. Simply put ... where in the hell are my groupies?

Okay people, this is a call to arms. I'm going to put together some kind of unofficial Groupie Recruitment Drive. I need some ideas. Membership cards? Random swag? Other oddball perks? Give me your thoughts and suggestions.

And as for why I'm doing this? It's some lighthearted fun, which is something we all need these days. And like I said before ... you don't think I got into this field for the money, do you? Fanclubs and groupies ... THAT'S the real reason I started writing.

A slightly delayed update

Well, I've been planning to update all weekend and list out the games I reviewed last week. Then I found out one of the reviews got misplaced and was going to be delayed until Tuesday. The review was for NASCAR 06: Total Team Control from Electronic Arts. I was reviewing the PS2 and Xbox versions. I reviewed last year's NASCAR game for GameSpy, and was impressed by how well the game was put together. This year though ... let's just say I was less than impressed. Anyway, it would seem that EA has been itching for a decent review of the game, and was riding GameSpy about seeing the review. There was some concern that my less than stellar view of this year's game versus my positive impressions of last year's game might be viewed with some skeptecism. So, my review got killed and the game is being reassigned. So, I guess I'll see whether or not someone else is just as unimpressed as I was. Either way, I've always said that reviews are simply one person's opinion. You can take it or leave it.

Anyway, I've retooled the NASCAR review and sent it off to Electric Playground, along with a handful of other new reviews. So, nce the EP site gets updated, you should see a host of new content from me. As for the other work I did last week at GameSpy, here's what went up:
I'll try to put together a longer update soon, including news from the industry, current projects, and other tidbits of info.

Monday, August 29, 2005

I've been "Reset"

So I'm taking a break from the usual grind when an IM pops up from my buddy, Raymond Padilla. Ray, for those of you who don't know, used to be the Senior Console Editor at GameSpy, before heading out to check out some other pastures, including co-hosting Yahoo Games' video game web show Reset. Ray tells me I need to check out the latest episode, which features his trip to Austin for Atari U. Well, I do pop up in the episode a short bit, and apparently with a new moniker ...

Look, it's "Freelance Chapman"!!

The morning after

Friday, August 26, 2005

News from the gaming world

Another day and another round of video game news. I know it's been a while since I put some info up, but hopefully this will satisfy your appetite for a while. Here we go:

  • Halo Goes Hollywood
    After a bunch of wheeling and dealing (as well as some huffing, puffing, and theratening to blow some houses down) is looks like Master Chief is finally on the fast track to hit the silver screen. According to Variety, the Microsoft has reached an agreement with Universal and 20th Century Fox to bring the popular video game to theaters worldwide. In to the agreement between the three companies, Universal will handle the production of the movie as well as domestic distribution. Meanwhile Fox will handle the overseas distribution of the flick. The two film studios will split the revenues equally, while paying Microsoft $5 million and 10 per cent of the film's gross. According to the Variety report, Microsoft will be granted extensive consultation rights on the project, but no approval over any of the film elements. Also, several members from Bungie will serve as creative consultants.

  • Halo Gets a Boxed Set
    Speaking of Halo ... Microsoft has officially announced the pending release of the Halo Triple Pack, just in case you're one of the small number of Xbox owners who has yet to experience the popular first person shooter. The pack will include Halo, Halo 2, and the Halo 2 Multiplayer Map Pack. The pack will come in at a price of $59.99 MSRP.

  • Metroid DS Detailed
    It's so hard to be right so often. A few months back, Nintendo and GameSpy announced that they were teaming up to develop Wi-Fi matchmacking services for the Nintendo DS. The first games announced utilizing the new feature were Mario Kart DS and Animal Crossing DS. Coincidentally, Nintendo also announced that the long awaited Metroid Prime Hunters game for the DS would be inexplicably delays. I'd mentioned at the time hearing that the delay was partially due to Nintendo's desire to incorporate online play into the game's multiplayer. Well, I was right.

    According to Nintendo, Metroid Prime Hunters will launch in the first quarter of 2006, complete with access to Nintendo Wi-Fi Connection, Nintendo's upcoming online gaming service which will let players connect wirelessly with one another as easily as if they were sitting in the same room. Nintendo also has released images and video of three previously unreleased bounty hunter characters in the game. These include:

    Sylux, mysterious bounty hunter who harbors an intense hatred for the Federation and for Metroid heroine Samus Aran.

    Weavel, former Space Pirate Captain who has been fused to a new robotic body after being critically injured during an altercation with Samus.

    Trace, a young member of the feared Kriken race on a rite of passage to seek out a planet to for his race to invade.

    As I hear more on the new game, I'll be sure to pass the word along.

  • Bandai and Namco team up
    Two of the big guns in media development, Namco Hometek and Bandai Entertainment, have announced plans to merge into a singular entity, Bandai Namco. According to reports on the deal, Bandai would own about 57 percent of the merged company, with Namco retaining the remaining 43 percent. More news about this should be coming out of Japan sometime next month.

  • Auto Assault Hits A Traffic Jam
    If you're one of the many whose been itching to go all "Mad Max" and roam the wasteland in massive automotive combat ... well, it looks like you'll be waiting just a little bit longer. NCsoft and developer NetDevil have announced that their highly anticipated MMO Auto Assault will be debuting a little later than initially planned. Citing ideas spawned from the latest round of beta testing, as well as the need for more fine tuning and "tweaking", the game's beta test period has been extended through Sring 2006. Unfortunately, that means gamers won't be able to satisfy their road rage until after the holiday season.

  • Breaking the Code
    Have any of you out there NOT read The Da Vinci Code? The first posters and trailers to the movie have been showing up in theaters lately. I can't help but wonder what would happen if someone were to do a video game about it. I mean, take a look at all of the collective parts of the story ... the interesting characters, the engaging drama, the intrigue and mystery. It could be a great adventure game, if it was done right. Ah well, it's all nothing more than wishful thinking on my part ... or is it?
I'll post more news a lot more frequently now as time permits. Keep checking in to see what I know. And don't forget about the Hulk giveaway I'm doing. It ends on Sunday night.

Throwing DS owners a bone

I've had my Nintendo DS since the day the system was released last November. In the nine months since, I've not found too many titles that really impress me. Super Mario 64 DS was pretty good, but that was the only "must have" title until recently. Now, it seems like developers (and Nintendo in particular) have finally started to realize what the portable system can accomplish. Games like Meteos and Kirby have come along to prove that Nintendo still has what it takes to dominate the handheld industry. Then Nintendo went to the dogs ... and it's probably the best thing that could have happened.

Nintendogs was one of the biggest things to hit the DS when it was released in Japan a couple of months ago. Now, the game has made its way stateside and it looks to be almost as popular here as it is abroad. In case you've been living under a rock for a while, Nintendogs is a pet simulator that uses all of the DS technology to recreate the experience of raising a puppy. Your Nintendog will never age, die, need a trip to the vet, etc. It's reminiscent of the Tamagotchi or Neopet virtual pets ... but amped up to a whole new level.

I'm not going to go in depth with a review of the game here. There are plenty of solid reviews around the net. In fact, I wrote one of 'em myself for Electric Playground, which should go up any day now. The game is highly addicting. Once you get started, you just can't put it down. Nintendogs is also the type of game that will get people playing the DS that normally wouldn't have an interest in gaming.

If you own a DS, you definitely need to pick up a copy of Nintendogs.

Tuesday, August 23, 2005

Hulk SMASH!!

Okay folks ... it's time for a good old fashioned recommendation. So far, I haven't had the chance to "officially" review this game, but nonetheless, I want to make sure that all of you reading this at least check it out (well, those of you with an Xbox or PS2 at least). The game is Incredible Hulk: Ultimate Destruction. Now, a lot of you know about my background in the comic industry. I even wrote up GameSpy's list of the 10 Best and 10 Worst Comic Games of All Time. So obviously, I'm a little more critical of comic based games than the average Joe. Even so, I've got to say that this new Hulk game is hands-down one of the best comic book based video games to hit home consoles.

I first got my hands on Incredible Hulk: Ultimate Destruction back at E3. I put an earlier build through its paces and nitpicked what I could with the developers from Radical Entertainment. Honestly, I was surprised at how much thought and effort these guys put into the game. It was easy to see that they really wanted to put together a solid experience for newcomers AND for longtime Hulk fans. Adding to the fanboy cred of the game, Ultimate Destruction benefitted from the input of comic writer Paul Jenkins. Paul has been busy writing some of the best comic stories on store shelves, and he's been getting a LOT more involved in the video game industry as well. If you missed it before, check out the interview I did with Paul for GameSpy while at Comic-Con this year.

Moving on to the game, Incredible Hulk: Ultimate Destruction shows just how a comic game should be done. Unlike the Hulk game based on the movie, this is pure comic greatness. Hulk can run up walls, leap over tall buildings, pound anything and everything in his path, and generally destroy anything he comes across. And if there's one thing the Hulk is known for, it's destruction. The Green Goliath can pull off some really cool tricks by interacting with his environment as well. For example, he can take a car, rip it in half, and create metal "gloves" from the two halves to increase his damage potential. Also, the Hulk can take a beat-up bus from off the street and use it to "surf" around the area, or use it as a shield to protect himself from oncoming fire. For the most part, if it's in the game, the Hulk can use it in some way.

I've been fortunate enough to have spent a lot of time with Incredible Hulk: Ultimate Destruction. If you've ever had any interest in the Hulk, you owe it to yourself to check this game out. This is one game that shouldn't slip into obscurity because of gamers still jaded from previous comic games. In fact, here's something I'll do on my end to see that the game gets the recognition it deserves ... Incredible Hulk: Ultimate Destruction will be the first of my semi-regular "Cheap Shills" Giveaways.

Here's the way this works ... I will occasionally get my hands on some interesting promo items / games / exclusives / etc. for different video game projects. Normally, I'll keep secret exactly WHAT I have, but I will say what company and/or game it's for. It may be something really cool ... or it may be something really cheesy. That's a chance you guys will have to take. But I'll always do my best to make sure things are fair. "So," you ask, "What do I have to do to get in on this?" Well, you're going to have to get a little creative. I'll try to come up with something a little unique each time, but basically it all boils down to you guys promoting the games and/or companies in some way. See where I get the name "Cheap Shills"?

So, this being the inaugural "Cheap Shills" Giveaway, I'll go ahead and let you know what's up for grabs ... this time at least. I have two copies of the Incredible Hulk: Ultimate Destruction Xbox demo signed by Paul Jenkins ... something I'm sure comic fans will be giddy for. I also have a PS2 demo disc from E3, though unfortunately it wasn't signed. One key thing about these demos ... the demo is a race against the clock meant to show off some of the coolest features in the game. The thing is, at the end of the demo, you're given a special code based on the level of destruction you managed to cause. These codes can then be entered into the retail version of the game to unlock some other really cool extras. So, even when you pick up the retail version, you'll still want to play around with these demos. And finally, I have a copy of one of the limited edition reprint of Incredible Hulk #1 with a specially comissioned cover by Amanda Connor. So now that you know WHAT you may get, now it's time to sort out HOW you may get it. This time I'm making it pretty simple for you. Just post a comment to this blog entry and come up with your own unique "tribute" to the Incredible Hulk: Ultimate Destruction. This can be a song, a short story, a poem, a game review, a picture, or anything else that comes to mind ... but be creative and have fun. The deadline is Sunday, August 28th. On Monday, I'll pick what I think are the most creative submissions, and give away the goodies accordingly.

Monday, August 15, 2005

New reviews and another rant

First off, I've got a few p/reviews up at GameSpy today. They are:

Now, having gotten that out of the way, I ORIGINALLY had a preview go up today for Driver: Parallel Lines (PS2) from Atari. It's one of the games I covered while in Austin last week. The only problem is, every preview was cleared to go up today EXCEPT the new Driver game. Apparently, Atari had granted an exclusive elsewhere, meaning no one else was supposed to put a preview until September 7th. I've ranted before about these embargoes, but I feel the urge to rant just one more time.

The thing is, we as journalists are generally all playing the same builds of a game when we write our previews. So, when we all have to wait for one place to get an exclusive, it gets a little frustrating. Think about it for a second. This preview that I wrote up last week will be a month old before it ever sees the light of day. Sometimes, I can understand waiting a few days for one reason or another. I can even reasonably see holding a review until the day the game is released ... but there's no reason why I should be writing up something today that will be obsolete by the time it hits the press.

I know that press embargoes are a necessary evil of the journalistic world ... but all I'm saying is that they need to managed a hell of a lot better than they are right now. When you force someone to write/publish a piece based on older material, it's generally not going to turn out well for those involved.

And in other news, I'm finally setting into motion for the first major swag bag giveaway. If all goes well, it will be up by the end of the week, so keep your eyes peeled.

Wednesday, August 10, 2005

More Atari U pics

I swiped these from Ray ... so sue me.




Last night in Texas and heading home (I hope)

Well, I'm sitting at the airport in Ausin, TX recovering from my time at the Atari University press junket. It was a great opportunity to check out some upcoming games, as well as shoot the breeze with some old friends and colleagues while meeting up with some new ones. Now, having said all that, on to the events of last night.

Around 7:30p, we were all rounded up, herded into two large tour buses, and shuttled into downtown Austin. We all went to a bar called Oslo for the night. More fruit, more cheeses, some fajitas, and a WHOLE lot of alcohol was there to be had by all. And who were we to turn it down? I quickly learned that my buddy, Raymond Padilla, had a new greeting for me every time we were within reach of each other. Instead of "Hey, how's it going?" I was greeting to "CHAPMAN!! You're in!!" followed up by a random shot being passed my way. Over the course of the night, my drinking broke down as follows (in no particular order):
  • Rum & Coke (x1)
  • Corona (x2)
  • Tequila shots (x3)
  • Jaegermeister shots (x2)
  • Lemon Drop shots (x2)
  • Irish Car Bomb (x1)
  • Margarita (x3)
  • Bottled Water (x6)

Needless to say, I was just a bit past even MY tolerance. And by the time things started winding down, just about everyone was three sheets to the wind or close to it. Thankfully, I've got a bit of a "killswitch" in my head which stops me from ever drinking to the point that I forget what I'm doing .. or do something I KNOW I'll regret later. The fun part was being the one person coherent enough to remind everyone else what they did that night (Heh).

So, a group of us pile in to the last bus heading back to the hotel. We stopped off for food (Taco Cabana!!), and went about our merry ways ... singing Bon Jovi, Prince, and even some Barry Manilow along the way. And just when you think the night is done, the bus dies on us. So we're stranded roughly 15 miles or so (at least) from the hotel for at least an hour. Some of the guys even took it upon themselves to try and fix the bus (which actually means no more than they pushed a bunch of buttons). We tried to encourage the bus to start with a heartfelt rendition of George Michael's "Faith", but to no avail. Eventually, we made it back to the hotel around 4:00a. I stayed up for a bit before crashing and woke up feeling fine. Unfortunately, not everyone else could say the same.

This morning I headed out of the room for the final round of demos and such, and the conference area was like a wasteland. Very few people were there for breakfast around 9:30a. Slowly everyone dragged themselves in and shared experiences from the night before. While it seemed like everyone was doing this to have fun and share with others, the truth of the matter is it was simply a way for everyone to figure out exactly what they had done. And when the cameras started getting passed around, and photographic evidence was unveiled ... then the collective "I did what?!?" set in. All in on, it was a hell of a good time.

Now I'm sitting in the airport, anxious to get back home to Jacksonville. So naturally there have to be problems. Apparently Atlanta (where my connecting flight it) has been pounded by some thunderstorms today, causing a ridiculous number of delays. My flight into Atlanta will already be running about 1 hour and 20 minutes late. Factor in the fact that my original layover had me in Atlanta for only an hour and suddenly you start to see where my snag is. Plus, I think my flight into Jax from Atlanta is the last flight heading there for the night. So I'm waiting to find out what's going to happen and when (or if) I'll be getting home tonight after all.